So playing with friends will require significant jumping through hoops (if it is even possible).Įach faction has a distinct feel both in terms of gameplay and art direction. It’s quite remarkable how effective it is, and I’m sad that it’s so rare to see in games. Narrators speak of the unfolding events, only to break into different voices for the characters, as if the player were hearing the story told by a bard or watching a History Channel special on the history of Darien. In-between missions the player is rewarded with beautiful illustrations, shifting and fading to simulate movement, which give hints but also leave much to the imagination.
This rotation of factions makes the Kingdoms campaign highly memorable, but it isn’t the only reason why. In the very next mission the player then takes the role of the guerrilla Zhon fighters and must destroy the towers that were so recently constructed. True story.Ī good example of this is near the beginning of the game when an expedition of Verunan troops arrives at the shores of Zhon and the player’s mission is to storm the beach, fight off the Zhon beasts, and build a few towers for defense of the beachhead. a triceratops with a cannon slapped on top.